Our story begins with a group of adventurers known for their ability to recover rare and magical artifacts. Björn the Ascended is an aasimar barbarian who acts as the “muscle” of the group. Smooth talking Corros Almorn is a half-elf bard who likes to play the lute and throw darts. Dagheiður Maul is a wood elf rogue who is clearly only interested in personal gain. Mazel is a wood elf who prefers diplomacy, but wields destructive magic when necessary.
Our heroes were hired by a dwarf named Fossmar Silverbeard to recover the Amulet of Álfþór. Fossmar is the owner and chief curator of the “Museum of Wonders,” which is located in Rúndís. Their quest eventually leads them to a stone stronghold in the middle of the swamps of Fylikir Island. After bypassing several traps, the companions discover the amulet on a raised platform at the end of a small, dimly lit chamber.
After some careful investigation, Mazel decides to magically lift the amulet off the platform while the rest of the party prepares to run. As soon as he does this, the platform shifts up slightly, the wall opens up behind the platform, and a huge boulder begins to roll toward the group. At the same time, the ceiling above the doorway to the room opens and a gelatinous cube falls to the ground, closing off the way out.
The group manages to get out of the way of the boulder without suffering too much harm, but the massive ball of stone bounces off the gelatinous cube and rolls back toward them. As the boulder rolls into the platform, just a few feet from crushing most of the group, Björn uses his brute strength to shove the boulder to the side and stabilize it. Meanwhile, Dag finds himself stuck inside the cube. With much effort, the companions kill the cube and release Dag from its gummy grip.
Just then, Fossmar appears in the doorway. The group learns that this all has been an elaborate test of their skills. Fossmar has a much more important job for them: to find the legendary Dragon’s Claw, a weapon forged by warlocks and used by Sir Bertram of Valpor to slay Rurik the dragon. Fossmar tells the adventurers that Sir Bertram was last seen in the desert of Gyða, a wilderness that few have ever explored. In fact, the only person known to have mapped the area was a cleric named Doramir. The companions are instructed to travel to the forest of Holmdís, which is where Doramir was last seen.
Before they depart, Fossmar insists that they take one of his employees with them. After some discussion and throwing of darts, they elect to take Torment, a tiefling ranger with a penchant for dramatic special effects.